Thanks to the work of Wii developer antibyte today we have version 1.0.2 of Wire3D. Wire stands for (Wii Independent 3D Rendering Engine) and is a developer tool to use theframework / library / 3D engine designed to develop games / applications for the NintendoWii. The full changelog is listed below.
Changelog v 1.0.2
draw call batching of static and dynamic geometry
VertexBuffer uses 32bit color (instead of 4 floats) now, so no more conversion at Bind() time. Note: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A).
IndexBuffer only uses 16bit indices, as Wii does not support 32bit indices anyways. Note: Interface only changed on IndexBuffer::GetData(), if you are accessing index buffers via operator there are no changes necessary.
(PC) fixed renderer statistics bug when ResetDevice()/DestroyAll() was issued.
(PC) fixed NVIDIA PerfHUD getting stalled when pressing a key.
(Wii) fixed anisotropic texture filtering
leaking vertex data fixed
support for "Static" flagged transformations
fixed missing Spotlight parameters
freetype2 font engine added
updated Sample3, Sample10 and Demo to showcase new features"